Nevertheless, it is important to dig into those reviews to understand whether it was a genuine problem that we do want to address, or a mismatch in expectation with what they got. We also know that it is better to have a game that some people feel passionate about than one most players classify as 'okay'. There is no game that ticks all the boxes for everyone, we know that. What captured their imagination and what felt lacking. Parallel to developing content for the next large region, we started to make preparations for the release of a new Demo to allow players to try the game with many of the improvements we made for the Early Access version of Vagrus. With the release of this new demo, players now have the chance to provide feedback on it. Most importantly and based on our players' insights, we re-prioritized our development milestones to ease the early game learning curve, which proved to be too steep for a lot of new players. Based on that, we worked hard to patch out a large number of bugs and event script errors, as well as adding some quality of life improvements. We have received tons of feedback some of you played the game for over a hundred hours. The last forty-or-so days after releasing the first Early Access build of Vagrus on Steam and GoG have been both amazing and exhausting beyond what we expected. Now, let us see in more detail all the things that happened recently around the game. This all comes at the tail end of over a month of hard work with the freshly released Early Access. TL DR: A new, extended Demo is coming to itch.io so that those on the fence can take Vagrus for a spin and see what we've been cooking for a while now.
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